RSIS Repository Open-access research from RSIS International journals

International Journal of Research and Scientific Innovation (IJRSI)

The Effectiveness of Virtual Reality Nintendo Wii Exergaming and Body Supported Treadmill Training in Improving Lower Limb Voluntary Movements, Balance and Gait Among Post-Stroke Patients – A Comparative Pilot Study

byJanani Muthusamy; Balamurugan Janakiraman PhD; Vijayaraj Vediappan PhD; Mahesh Kumar P G PhD; Parthasarathy Ranganathan PhD

Published July 2, 2026  •  Vol. 13, Issue 6, pp. 3192–3197Open Access
DOI: 10.51244/IJRSI.2026.1306000229

Abstract

Objective: To determine the feasibility and preliminary effectiveness of VR Nintendo Wii Exergaming and BWSTT in improving lower limb voluntary movements, balance, and gait among post-stroke patients.
Methods: A randomized pilot study was conducted among 30 post-stroke patients recruited from a tertiary rehabilitation center. Participants were randomly allocated into three groups: Control Group (Conventional Physiotherapy), Experimental Group I (VR Nintendo Wii Exergaming + Conventional Physiotherapy), and Experimental Group II (BWSTT + Conventional Physiotherapy), with 10 participants in each group. Interventions were administered five days per week for eight weeks. Outcome measures included Fugl-Meyer Assessment–Lower Extremity (FMA-LE), Berg Balance Scale (BBS), and Timed Up and Go Test (TUG). Data were analyzed using repeated measures ANOVA and post hoc comparisons.
Results: Significant improvements were observed in all groups (p<0.05). Experimental Group I demonstrated the greatest improvement in FMA-LE (18.8±2.4 to 29.6±2.7), BBS (29.4±4.8 to 46.3±4.1), and TUG (31.2±5.1 to 18.4±3.6 seconds). BWSTT also showed significant gains, whereas conventional physiotherapy produced comparatively smaller improvements. Between-group analysis revealed statistically significant superiority of VR Nintendo Wii Exergaming over conventional therapy (p<0.01).
Conclusion: The pilot study supports the feasibility and effectiveness of VR Nintendo Wii Exergaming and BWSTT in post-stroke rehabilitation. VR Nintendo Wii Exergaming demonstrated the most favorable outcomes and warrants further investigation in a larger randomized controlled trial.

Keywords: Stroke Rehabilitation, Virtual Reality, Nintendo Wii, Body Weight Supported Treadmill Training, Balance, Gait.

JournalInternational Journal of Research and Scientific Innovation (IJRSI)
ISSN2321-2705
Volume / IssueVolume 13, Issue 6
Pages3192–3197
Publication dateJuly 2, 2026
DOI10.51244/IJRSI.2026.1306000229
PublisherRSIS International
LicenseOpen Access

How to cite this article

Janani Muthusamy, Balamurugan Janakiraman PhD, Vijayaraj Vediappan PhD, Mahesh Kumar P G PhD, & Parthasarathy Ranganathan PhD (2026). The Effectiveness of Virtual Reality Nintendo Wii Exergaming and Body Supported Treadmill Training in Improving Lower Limb Voluntary Movements, Balance and Gait Among Post-Stroke Patients – A Comparative Pilot Study. International Journal of Research and Scientific Innovation (IJRSI), 13(6), 3192-3197. https://doi.org/10.51244/IJRSI.2026.1306000229

BibTeX

@article{Janani2026,
  title   = {The Effectiveness of Virtual Reality Nintendo Wii Exergaming and Body Supported Treadmill Training in Improving Lower Limb Voluntary Movements, Balance and Gait Among Post-Stroke Patients – A Comparative Pilot Study},
  author  = {Janani Muthusamy and Balamurugan Janakiraman PhD and Vijayaraj Vediappan PhD and Mahesh Kumar P G PhD and Parthasarathy Ranganathan PhD},
  journal = {International Journal of Research and Scientific Innovation (IJRSI)},
  volume  = {13},
  number  = {6},
  pages   = {3192--3197},
  year    = {2026},
  doi     = {10.51244/IJRSI.2026.1306000229},
  publisher = {RSIS International}
}