International Journal of Research and Scientific Innovation (IJRSI)
Problematic Online Play Unmasked: Awareness, Perceptions & Gaming Behaviours among College Students
Published July 21, 2026 • Vol. 13, Issue 6, pp. 6786–6794Open Access
DOI: 10.51244/IJRSI.2026.1306000508
Abstract
Background:
Gaming is a widespread leisure activity, with nearly 3.3 billion participants globally. While most gaming is casual and non-problematic, excessive or real-money gaming can lead to psychological distress, financial strain, and academic decline. Limited data exist on Indian college student’s perceptions and behaviors toward online gaming, particularly in health sciences.
Objective:
To assess the knowledge, perception and behaviour of online gaming among college students.
Methodology:
A descriptive cross-sectional study was conducted among 194 undergraduate students (138 women, 56 men) across medical, dental, allied health sciences, and arts disciplines. A semi-structured questionnaire captured demographic data, gaming frequency, preferences, awareness of legal/illegal platforms, borrowing behavior, and regulatory opinions. Data were analyzed using descriptive statistics in JASP software.
Results:
Participant’s mean age was 20.14 years (SD = 3.09). Most students (51%) rarely played online games, with casual games (50%) being the most preferred. Only 17.5% reported engaging in real-money gaming, and 51.5% could not distinguish legal from illegal platforms. A majority (75.8%) favored government clarification on platform legality. Borrowing for gaming was uncommon, though 12.9% had lent money for this purpose. Students preferred flexible regulatory measures, with 27.3% supporting self-imposed limits.
Conclusion:
Online gaming among college students is largely casual and non-monetary. However, limited awareness of legal frameworks and sensitivity to reward-based environments highlight potential vulnerabilities. Government-led regulatory clarity and educational interventions are essential to safeguard student well-being.
Keywords: Online gaming, College students, Real-money gaming
| Journal | International Journal of Research and Scientific Innovation (IJRSI) |
|---|---|
| ISSN | 2321-2705 |
| Volume / Issue | Volume 13, Issue 6 |
| Pages | 6786–6794 |
| Publication date | July 21, 2026 |
| DOI | 10.51244/IJRSI.2026.1306000508 |
| Publisher | RSIS International |
| License | Open Access |
How to cite this article
Arul Paul A., Srinivas G., Nivetha R. S., Akash B., Dharani L., Jasmine S. Sundar, Kalpana S., & Valarmathi S. (2026). Problematic Online Play Unmasked: Awareness, Perceptions & Gaming Behaviours among College Students. International Journal of Research and Scientific Innovation (IJRSI), 13(6), 6786-6794. https://doi.org/10.51244/IJRSI.2026.1306000508
BibTeX
@article{Arul2026,
title = {Problematic Online Play Unmasked: Awareness, Perceptions & Gaming Behaviours among College Students},
author = {Arul Paul A. and Srinivas G. and Nivetha R. S. and Akash B. and Dharani L. and Jasmine S. Sundar and Kalpana S. and Valarmathi S.},
journal = {International Journal of Research and Scientific Innovation (IJRSI)},
volume = {13},
number = {6},
pages = {6786--6794},
year = {2026},
doi = {10.51244/IJRSI.2026.1306000508},
publisher = {RSIS International}
}