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International Journal of Research and Innovation in Social Science (IJRISS)

Business Model Board Games as Experiential Tools for Entrepreneurial Learning: Global Bibliometric Evidence and Future Directions

byMohd Guzairy Abd Ghani; Mohd Syafiq Md. Taib; Wan Muhammad Idham Wan Mahdi; Muzani bin Zainon

Published November 17, 2025  •  Vol. 9, Issue 26, pp. 8823–8840Open Access
DOI: 10.47772/IJRISS.2025.903SEDU0668

Abstract

The present study explores the pedagogical contribution of Business Model Board Games to entrepreneurship education as an experiential tool. The BMBGs immerse learners in a safe, simulated decision-making environment to practice recognising opportunities, allocating resources, and planning strategically across various domains. Specifically, the study seeks to 1. Map the intellectual and thematic structure of academic research on BMBG from 1991 to 2024 and 2. Synthesise empirical insights on their utility for promoting cognitive, behavioural, and attitudinal learning outcomes. The bibliometric analysis employed the academic search hub AnswerThis.io, which provides indexed content from academic databases such as Scopus, Web of Science, SpringerLink, and Emerald Insight. A total of 246 publications were processed through VOSviewer and Biblioshiny to ascertain publication trends, citation dynamics, and keyword clusters. The descriptive and thematic indicators, including the total publications, citation frequency, h-index, and keyword co-occurrence, mapped the field’s intellectual structure. The findings indicate a near-explosive rise in publication outputs from 2015 to 2018, with two major citation peaks in 2007 and 2017 corresponding to two seminal works on experiential learning and serious game design. The thematic mapping advised a structural faculty consisting of four overlapping clusters: 1. Experiential learning and simulation design, 2. Motivation and flow engagement, 3. Community-based and collaborative learning, and 4. Digital inclusion and hybrid learning. These publication trends signify a paradigm shift from conventional, lecture-style education to technology-infused, interactive learning environments. The empirical synthesis argues that BMBG consistently favors cognitive development, behavioral aids, and attitudinal results, notwithstanding the gender-sensitive outlook, responsive design, and longitudinal studies to confirm the knowledge retention capacity. Finally, this study contributes to the adventitious literature on experiential entrepreneurship education by setting BMBGs as a cost-effective, context-driven competence-promotion tool for reflective play and social learning, fostering the learning-application chasm for entrepreneurial competency.

Keywords: Business Model Board Games; Entrepreneurship Education; Experiential Learning

JournalInternational Journal of Research and Innovation in Social Science (IJRISS)
ISSN2454-6186
Volume / IssueVolume 9, Issue 26
Pages8823–8840
Publication dateNovember 17, 2025
DOI10.47772/IJRISS.2025.903SEDU0668
PublisherRSIS International
LicenseOpen Access

How to cite this article

Mohd Guzairy Abd Ghani, Mohd Syafiq Md. Taib, Wan Muhammad Idham Wan Mahdi, & Muzani bin Zainon (2025). Business Model Board Games as Experiential Tools for Entrepreneurial Learning: Global Bibliometric Evidence and Future Directions. International Journal of Research and Innovation in Social Science (IJRISS), 9(26), 8823-8840. https://doi.org/10.47772/IJRISS.2025.903SEDU0668

BibTeX

@article{Mohd2025,
  title   = {Business Model Board Games as Experiential Tools for Entrepreneurial Learning: Global Bibliometric Evidence and Future Directions},
  author  = {Mohd Guzairy Abd Ghani and Mohd Syafiq Md. Taib and Wan Muhammad Idham Wan Mahdi and Muzani bin Zainon},
  journal = {International Journal of Research and Innovation in Social Science (IJRISS)},
  volume  = {9},
  number  = {26},
  pages   = {8823--8840},
  year    = {2025},
  doi     = {10.47772/IJRISS.2025.903SEDU0668},
  publisher = {RSIS International}
}