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International Journal of Research and Scientific Innovation (IJRSI)

Using Gamified Activity-Based Learning to Transform Classroom Dynamics from Pedagogy to Heutagogy

byT. Suneel Kumar; Dr. Ajeesh Kumar

Published April 12, 2026  •  Vol. 13, Issue 3, pp. 2077–2082Open Access
DOI: 10.51244/IJRSI.2026.1303000174

Abstract

This research study, which is both conceptual and design-oriented, contends that the incorporation of gamified activity-based learning (GABL) rooted in heutagogical principles can transform classroom dynamics from a teacher-centered transmission model to a learner-centered capability development approach. This paper, grounded in heutagogy (self-determined learning), self-determination theory, and gamification literature, (1) delineates a theoretical framework that aligns heutagogical constructs (autonomy, capability, double-loop learning, reflection) with gamified activity design; (2) proposes a design-based research (DBR) intervention for language and classroom environments; and (3) details data collection and analysis strategies, expected outcomes, and practical implications. The method emphasizes learner autonomy, collaborative evaluation, continuous reflection, and contextual game components to promote enduring engagement, metacognition, and transferable skills. The implications for teacher education, curriculum development, and future empirical research are examined.

Keywords: Heutagogy, gamification, activity-based learning, learner autonomy

JournalInternational Journal of Research and Scientific Innovation (IJRSI)
ISSN2321-2705
Volume / IssueVolume 13, Issue 3
Pages2077–2082
Publication dateApril 12, 2026
DOI10.51244/IJRSI.2026.1303000174
PublisherRSIS International
LicenseOpen Access

How to cite this article

T. Suneel Kumar, & Dr. Ajeesh Kumar (2026). Using Gamified Activity-Based Learning to Transform Classroom Dynamics from Pedagogy to Heutagogy. International Journal of Research and Scientific Innovation (IJRSI), 13(3), 2077-2082. https://doi.org/10.51244/IJRSI.2026.1303000174

BibTeX

@article{T2026,
  title   = {Using Gamified Activity-Based Learning to Transform Classroom Dynamics from Pedagogy to Heutagogy},
  author  = {T. Suneel Kumar and Dr. Ajeesh Kumar},
  journal = {International Journal of Research and Scientific Innovation (IJRSI)},
  volume  = {13},
  number  = {3},
  pages   = {2077--2082},
  year    = {2026},
  doi     = {10.51244/IJRSI.2026.1303000174},
  publisher = {RSIS International}
}