Design and Implementation of a Real-Time Communication System with Integrated Interactive Games
by Bayasani Shashank Reddy, Dhannarapu Aashritha, Gatla Vipul, K.Ravikanth, S.Mahesh
Published: April 20, 2026 • DOI: 10.51244/IJRSI.2026.1303000230
Abstract
The growing requirements for integrated platforms of various communication types and customer interaction have increased the need for creatively designed and developed high-concurrent real-time communication (RTC) systems to merge disparate mobile/web environments providing integrative functions. By unifying high-speed message transmission, peer-to-peer audio/video calling, and social gaming as part of a large interconnected ecosystem, this RTC system will also reduce the fragmentation of communication software platforms. The real-time communication architecture includes Spring Boot and WebRTC as well as WebSockets as an alternative communication protocol that enables low-latency cross-device connectivity with real-time synchronization. The results of testing the prototype demonstrated less than 200 milliseconds of synchronization latency and a call stability rate of over 95%, indicating that the system will enable reliable connectivity between users using heterogeneous endpoints. The RTC system is positioned to create a "Super Application."