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International Journal of Research and Innovation in Social Science (IJRISS)

Meeting Diverse Needs: The Role of Digital Gamification to Enhance Students’ Motivation in ESL Mixed-Ability Classrooms

byWan Ainol Munirah binti Ahmad Tarmizi; Prof Madya Dr. Harwati Hashim

Published January 3, 2026  •  Vol. 9, Issue 12, pp. 1617–1634Open Access
DOI: 10.47772/IJRISS.2025.91200121

Abstract

This study explores how gamification enhances students’ motivation to learn English in a mixed-ability classroom. The aim is also to investigate the elements of gamification that can reduce anxiety while promoting engagement, grounded by Krashen’s Affective Filter Hypothesis. A qualitative research design was employed, incorporating semi-structured interviews with five students of mixed achievements and classroom observations of Grade 10 international school students in Kuala Lumpur. The findings also revealed that gamification increases students’ motivation by giving them opportunities to attempt more challenging tasks in order to move to the next level. Thus, a sense of competition is believed to be the most encouraging factor in gamification that enhances students’ engagement in ESL mixed-ability classrooms. However, the study acknowledges limitations, covering the issue of language barriers that impede enjoyment, especially for those who understand limited English.

Keywords: gamification, student motivation, Krashen’s Affective Filter Hypothesis

JournalInternational Journal of Research and Innovation in Social Science (IJRISS)
ISSN2454-6186
Volume / IssueVolume 9, Issue 12
Pages1617–1634
Publication dateJanuary 3, 2026
DOI10.47772/IJRISS.2025.91200121
PublisherRSIS International
LicenseOpen Access

How to cite this article

Wan Ainol Munirah binti Ahmad Tarmizi, & Prof Madya Dr. Harwati Hashim (2026). Meeting Diverse Needs: The Role of Digital Gamification to Enhance Students’ Motivation in ESL Mixed-Ability Classrooms. International Journal of Research and Innovation in Social Science (IJRISS), 9(12), 1617-1634. https://doi.org/10.47772/IJRISS.2025.91200121

BibTeX

@article{Wan2026,
  title   = {Meeting Diverse Needs: The Role of Digital Gamification to Enhance Students’ Motivation in ESL Mixed-Ability Classrooms},
  author  = {Wan Ainol Munirah binti Ahmad Tarmizi and Prof Madya Dr. Harwati Hashim},
  journal = {International Journal of Research and Innovation in Social Science (IJRISS)},
  volume  = {9},
  number  = {12},
  pages   = {1617--1634},
  year    = {2026},
  doi     = {10.47772/IJRISS.2025.91200121},
  publisher = {RSIS International}
}