International Journal of Research and Innovation in Social Science (IJRISS)
Application of Fuzzy Delphi Method for Evaluating and Validating Gamification Learning Framework for Language Learning
Published January 15, 2026 • Vol. 9, Issue 12, pp. 3667–3680Open Access
DOI: 10.47772/IJRISS.2025.91200285
Abstract
This research aims to reach expert consensus and alignment regarding the validation of Gamification Learning Framework for Language Learning. This research employed two iterations of the Fuzzy Delphi Method (FDM) with a 7-point agreement scale to gather assessments from 20 experts across various fields, including technology, gamification, education, TESL, adult learning, mobile learning, communication, CALL, management, digital transformation, curriculum design, game creation, cybersecurity, and system architecture. The research instrument consists of 51 items, developed from two prior studies involving mixed methods and a systematic literature review. The data examined utilizing Triangular Fuzzy Number and the Defuzzification Process. The findings indicate that experts achieved consensus on 51 items in Round 1, and in Round 2, 50 of the 51 items received agreement from experts, and 44 out of 51 items received Threshold (d) values under 0.2. The research indicated that the consensus and agreement among experts exceeded 75% for majority of the elements, with a Threshold (d) value under 0.2 (d = < 0.2). The 44 items in the survey that met the Triangular Fuzzy Number requirements therefore received approval, while 7 items were rejected. This finding suggested that 44 items have achieved expert agreement and are therefore validated as essential elements and constructs in the gamification learning framework in language learning. FDM can incorporate specialized viewpoints to achieve agreement on validating the constructs, guaranteeing dependability and significance of the created items.
Keywords: Framework, Fuzzy Delphi, Gamification
| Journal | International Journal of Research and Innovation in Social Science (IJRISS) |
|---|---|
| ISSN | 2454-6186 |
| Volume / Issue | Volume 9, Issue 12 |
| Pages | 3667–3680 |
| Publication date | January 15, 2026 |
| DOI | 10.47772/IJRISS.2025.91200285 |
| Publisher | RSIS International |
| License | Open Access |
How to cite this article
Mohd Zahrul Bin Baharin, Johan @ Eddy Luaran, Ani Mazlina Dewi Mohamed, Hafizz Al-Amirrul Bin Mohd Zanial, & Mohd Fitry Bin Yahya (2026). Application of Fuzzy Delphi Method for Evaluating and Validating Gamification Learning Framework for Language Learning. International Journal of Research and Innovation in Social Science (IJRISS), 9(12), 3667-3680. https://doi.org/10.47772/IJRISS.2025.91200285
BibTeX
@article{Mohd2026,
title = {Application of Fuzzy Delphi Method for Evaluating and Validating Gamification Learning Framework for Language Learning},
author = {Mohd Zahrul Bin Baharin and Johan @ Eddy Luaran and Ani Mazlina Dewi Mohamed and Hafizz Al-Amirrul Bin Mohd Zanial and Mohd Fitry Bin Yahya},
journal = {International Journal of Research and Innovation in Social Science (IJRISS)},
volume = {9},
number = {12},
pages = {3667--3680},
year = {2026},
doi = {10.47772/IJRISS.2025.91200285},
publisher = {RSIS International}
}