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International Journal of Research and Innovation in Social Science (IJRISS)

Impact of Gamification and Outdoor Learning Approach on Higher Education in Understanding and Awareness; A Case Study on Universiti Malaysia Pahang Al-Sultan Abdullah Students in Information Security Subject

byShakirah Saidin; Syifak Izhar Hisham; Zahian Ismail; Nasrul Hadi Johari; Abdullah Mat Safri

Published December 15, 2025  •  Vol. 9, Issue 11, pp. 5376–5384Open Access
DOI: 10.47772/IJRISS.2025.91100424

Abstract

There are many campaigns of cyber security awareness being done to the public by many parties, educational institutions, cyber security industries, government agencies, financial institutions, and many more. Among the popular campaign methods is a talk or a forum. An ‘Explorace’ game has been introduced as an alternative way for students of the Information Security subject from the Faculty of Computing, Universiti Malaysia Pahang Al-Sultan Abdullah with the aim to convey the knowledge of cyber-attacks to spread awareness to the public while practicing the skills they have learned in the class and practicing how to campaign confidently. The encouragement to the students to spread awareness is the challenge of getting the top place in the game, and the pressure of having been asked by the public about the attacks they are conveying. The ‘Explorace’ game as a learning activity in the class will be more challenging, and the knowledge acquired by the students will be faster and longer-lasting with them. As a result, the students from this subject scored 61.2% as the average results in the mid-term test, while another batch of students who did not use this approach scored 58.94% in the previous semester. While in the final exam, 61.46% is the average result for this semester, compared to only 41.09% as the average result from the previous batch, which did not use this approach in learning. These results show that outdoor activities have a significant impact on enriching the understanding of cyber-attacks and the encryption concept among students. In another aspect of awareness, as many as 110 people had been approached to listen to the awareness campaign during the two-hour session of ‘Explorace’. 98% of the students are also satisfied with spreading the knowledge using this way.

Keywords: Cyber Attacks, Explorace, Outdoor Learning

JournalInternational Journal of Research and Innovation in Social Science (IJRISS)
ISSN2454-6186
Volume / IssueVolume 9, Issue 11
Pages5376–5384
Publication dateDecember 15, 2025
DOI10.47772/IJRISS.2025.91100424
PublisherRSIS International
LicenseOpen Access

How to cite this article

Shakirah Saidin, Syifak Izhar Hisham, Zahian Ismail, Nasrul Hadi Johari, & Abdullah Mat Safri (2025). Impact of Gamification and Outdoor Learning Approach on Higher Education in Understanding and Awareness; A Case Study on Universiti Malaysia Pahang Al-Sultan Abdullah Students in Information Security Subject. International Journal of Research and Innovation in Social Science (IJRISS), 9(11), 5376-5384. https://doi.org/10.47772/IJRISS.2025.91100424

BibTeX

@article{Shakirah2025,
  title   = {Impact of Gamification and Outdoor Learning Approach on Higher Education in Understanding and Awareness; A Case Study on Universiti Malaysia Pahang Al-Sultan Abdullah Students in Information Security Subject},
  author  = {Shakirah Saidin and Syifak Izhar Hisham and Zahian Ismail and Nasrul Hadi Johari and Abdullah Mat Safri},
  journal = {International Journal of Research and Innovation in Social Science (IJRISS)},
  volume  = {9},
  number  = {11},
  pages   = {5376--5384},
  year    = {2025},
  doi     = {10.47772/IJRISS.2025.91100424},
  publisher = {RSIS International}
}