Immersive Virtual Reality Applications for Mental Health Awareness: A Case Study Using 3d Narrative Boards

by Fatin Aliah Binti Yahya, M. Shahkhir Mozamir, Muhammad Ismat Abdul Hadzirin, Najjah Thuwaibah Mohd Kudhri, Nurul Husna Mohd Husni, Shafina Abd Karim Ishigaki

Published: December 12, 2025 • DOI: 10.47772/IJRISS.2025.91100398

Abstract

This paper presents the development and evaluation of an immersive virtual reality (VR) application designed to raise mental health awareness through 3D narrative boards. Utilizing Unreal Engine and 3D modeling software, we constructed realistic scenarios depicting the lived experiences of individuals facing depression. The system enables users to interact with immersive environments from a first-person perspective, with narrative elements guiding the user’s understanding of mental health challenges. A usability study was conducted involving target users who experienced the VR application and subsequently completed the System Usability Scale (SUS) questionnaire. The results demonstrated high usability, user engagement, and strong potential for fostering empathy and awareness regarding depression. This research highlights the advantages of integrating VR, 3D character animation, and interactive storytelling into educational tools for mental health. The findings underscore the effectiveness of applied computer and information science techniques in creating impactful health education resources. This approach provides a novel platform for future mental health campaigns and represents a significant step towards the digital transformation of public health education.