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International Journal of Research and Innovation in Social Science (IJRISS)

Immersive Virtual Reality Applications for Mental Health Awareness: A Case Study Using 3d Narrative Boards

byNajjah Thuwaibah Mohd Kudhri; Shafina Abd Karim Ishigaki; Fatin Aliah Binti Yahya; M. Shahkhir Mozamir; Nurul Husna Mohd Husni; Muhammad Ismat Abdul Hadzirin

Published December 12, 2025  •  Vol. 9, Issue 11, pp. 5036–5046Open Access
DOI: 10.47772/IJRISS.2025.91100398

Abstract

This paper presents the development and evaluation of an immersive virtual reality (VR) application designed to raise mental health awareness through 3D narrative boards. Utilizing Unreal Engine and 3D modeling software, we constructed realistic scenarios depicting the lived experiences of individuals facing depression. The system enables users to interact with immersive environments from a first-person perspective, with narrative elements guiding the user’s understanding of mental health challenges. A usability study was conducted involving target users who experienced the VR application and subsequently completed the System Usability Scale (SUS) questionnaire. The results demonstrated high usability, user engagement, and strong potential for fostering empathy and awareness regarding depression. This research highlights the advantages of integrating VR, 3D character animation, and interactive storytelling into educational tools for mental health. The findings underscore the effectiveness of applied computer and information science techniques in creating impactful health education resources. This approach provides a novel platform for future mental health campaigns and represents a significant step towards the digital transformation of public health education.

Keywords: virtual reality, mental health, depression, 3D narrative boards, user engagement, empathy, applied computer science, system usability.

JournalInternational Journal of Research and Innovation in Social Science (IJRISS)
ISSN2454-6186
Volume / IssueVolume 9, Issue 11
Pages5036–5046
Publication dateDecember 12, 2025
DOI10.47772/IJRISS.2025.91100398
PublisherRSIS International
LicenseOpen Access

How to cite this article

Najjah Thuwaibah Mohd Kudhri, Shafina Abd Karim Ishigaki, Fatin Aliah Binti Yahya, M. Shahkhir Mozamir, Nurul Husna Mohd Husni, & Muhammad Ismat Abdul Hadzirin (2025). Immersive Virtual Reality Applications for Mental Health Awareness: A Case Study Using 3d Narrative Boards. International Journal of Research and Innovation in Social Science (IJRISS), 9(11), 5036-5046. https://doi.org/10.47772/IJRISS.2025.91100398

BibTeX

@article{Najjah2025,
  title   = {Immersive Virtual Reality Applications for Mental Health Awareness: A Case Study Using 3d Narrative Boards},
  author  = {Najjah Thuwaibah Mohd Kudhri and Shafina Abd Karim Ishigaki and Fatin Aliah Binti Yahya and M. Shahkhir Mozamir and Nurul Husna Mohd Husni and Muhammad Ismat Abdul Hadzirin},
  journal = {International Journal of Research and Innovation in Social Science (IJRISS)},
  volume  = {9},
  number  = {11},
  pages   = {5036--5046},
  year    = {2025},
  doi     = {10.47772/IJRISS.2025.91100398},
  publisher = {RSIS International}
}