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International Journal of Research and Innovation in Social Science (IJRISS)

Effectiveness of Learning PEMDAS through Game-Based Learning for Primary Students

byNorshahidatul Hasana Ishak; Nurul Hidayah Mat Zain; Nur Alissya Rozi

Published November 12, 2025  •  Vol. 9, Issue 10, pp. 4477–4483Open Access
DOI: 10.47772/IJRISS.2025.910000370

Abstract

Mathematics plays a vital role in our daily lives, not only in academic settings but also in solving real-world problems. Despite its significance, many individuals, particularly students in primary and secondary schools, struggle to grasp mathematical concepts. The challenges stem from difficulties in mastering various formulas and solving equations, which often lead to a lack of interest and motivation in learning mathematics. This issue calls for innovative teaching methods that are engaging and student-friendly. One promising solution is the implementation of game-based learning to enhance students' understanding and interest in mathematics. This project aims to improve mathematical engagement by achieving three main objectives: (1) to design a 2D game-based learning model for teaching mathematical methods, (2) to develop a 2D game-based learning application, and (3) to evaluate its effectiveness in enhancing students’ learning. The Agile methodology was adopted for its flexibility and clarity in managing iterative development processes. In designing the game, the Mechanics-Dynamics-Aesthetics (MDA) Framework was applied, focusing on game mechanics, user interaction (dynamics), and overall experience (aesthetics). The effectiveness of the project was assessed using pre- and post-questionnaires. The results demonstrated a 54.07% improvement in students’ understanding and interest in mathematics, indicating that game-based learning is a promising tool for enhancing educational outcomes. Thus, the project's objectives were successfully met. However, several limitations were identified. The current version of the game is limited to practising the order of operations, can only be accessed on desktop computers, supports only the English language, and does not allow players to choose or customise their characters. Future enhancements may include expanding the mathematical concepts covered, developing mobile-friendly versions for smartphones and tablets, incorporating multiple language options such as Bahasa Melayu, and enabling character customisation to improve user engagement. Overall, this project highlights the potential of game-based learning in making mathematics more accessible and enjoyable for young learners, laying the groundwork for future educational innovation.

Keywords: Game Based Learning (GBL), Mathematics, MDA, PEMDAS

JournalInternational Journal of Research and Innovation in Social Science (IJRISS)
ISSN2454-6186
Volume / IssueVolume 9, Issue 10
Pages4477–4483
Publication dateNovember 12, 2025
DOI10.47772/IJRISS.2025.910000370
PublisherRSIS International
LicenseOpen Access

How to cite this article

Norshahidatul Hasana Ishak, Nurul Hidayah Mat Zain, & Nur Alissya Rozi (2025). Effectiveness of Learning PEMDAS through Game-Based Learning for Primary Students. International Journal of Research and Innovation in Social Science (IJRISS), 9(10), 4477-4483. https://doi.org/10.47772/IJRISS.2025.910000370

BibTeX

@article{Norshahidatul2025,
  title   = {Effectiveness of Learning PEMDAS through Game-Based Learning for Primary Students},
  author  = {Norshahidatul Hasana Ishak and Nurul Hidayah Mat Zain and Nur Alissya Rozi},
  journal = {International Journal of Research and Innovation in Social Science (IJRISS)},
  volume  = {9},
  number  = {10},
  pages   = {4477--4483},
  year    = {2025},
  doi     = {10.47772/IJRISS.2025.910000370},
  publisher = {RSIS International}
}