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International Journal of Research and Innovation in Social Science (IJRISS)

A Review of Gamification in Enhancing Mathematics Education

byChe Ku Nuraini Che Ku Mohd; Farah Natasha Juhari; Fatin Aliah Yahya; Shafina Abd Karim Ishigaki; Nurul Hajar Mohd Yussoff; Mohd Syafiq Abd Aziz; Helmi Mohd Kasim

Published November 23, 2025  •  Vol. 9, Issue 10, pp. 9197–9206Open Access
DOI: 10.47772/IJRISS.2025.910000751

Abstract

This paper explores the intersection between gamification and mathematics education, aiming to assess its effectiveness in enhancing mathematics skills. Given the pervasive influence of digital technology in education, gamification emerges as a promising method to captivate young learners in mathematical concepts within a lively and interactive learning environment. Nonetheless, specific research on applying gamification across primary mathematics education. The study conducts a review of existing literature on gamification techniques and their impact on mathematics education, emphasizing both the potential advantages and obstacles associated with integrating gaming elements. By examining various gamification strategies, including game-based learning, rewards systems, and interactive platforms, this study aims to provide insights into the effectiveness and impact of gamified approaches on mathematical proficiency, student engagement, and overall learning outcomes. Moreover, this paper also explores the role of technology, design elements, and psychological factors in shaping the gamified learning environment and influencing student attitudes and behaviors towards mathematics. Additionally, it investigates the roles of intrinsic and extrinsic motivation in fostering engagement and positive learning outcomes among students. The research also explores the design of gamified learning experiences tailored to individual learning preferences, thereby promoting skill development in mathematics. By investigating the potential of gamification in education, this study contributes to ongoing discussions on innovative pedagogical approaches aimed at improving mathematics proficiency and nurturing a lifelong love for learning among students.

Keywords: Gamification, Mathematics, Computer, Technology

JournalInternational Journal of Research and Innovation in Social Science (IJRISS)
ISSN2454-6186
Volume / IssueVolume 9, Issue 10
Pages9197–9206
Publication dateNovember 23, 2025
DOI10.47772/IJRISS.2025.910000751
PublisherRSIS International
LicenseOpen Access

How to cite this article

Che Ku Nuraini Che Ku Mohd, Farah Natasha Juhari, Fatin Aliah Yahya, Shafina Abd Karim Ishigaki, Nurul Hajar Mohd Yussoff, Mohd Syafiq Abd Aziz, & Helmi Mohd Kasim (2025). A Review of Gamification in Enhancing Mathematics Education. International Journal of Research and Innovation in Social Science (IJRISS), 9(10), 9197-9206. https://doi.org/10.47772/IJRISS.2025.910000751

BibTeX

@article{Che2025,
  title   = {A Review of Gamification in Enhancing Mathematics Education},
  author  = {Che Ku Nuraini Che Ku Mohd and Farah Natasha Juhari and Fatin Aliah Yahya and Shafina Abd Karim Ishigaki and Nurul Hajar Mohd Yussoff and Mohd Syafiq Abd Aziz and Helmi Mohd Kasim},
  journal = {International Journal of Research and Innovation in Social Science (IJRISS)},
  volume  = {9},
  number  = {10},
  pages   = {9197--9206},
  year    = {2025},
  doi     = {10.47772/IJRISS.2025.910000751},
  publisher = {RSIS International}
}